This was the final project in my “Experimental Game Workshop” course, which I took while also working on COLE.
The entire development of this game centered on a single goal: I wanted the player to feel like they were doing parkour with their fingers. While other mobile games have the player run automatically, in Fingerrun the player must actually make a running motion with their fingers (the speed of their motion affects the speed of the run). Jumping is done by lifting both fingers off the screen, as if the fingers were jumping themselves.
In addition to running / jumping, I included a “grab” mechanic where players could swing on hooks or propel themselves from cliff outcrop to outcrop. The art is minimalist, but some features, like the pillars in the desert, were randomly generated with code.